How is Youtube live working for internet broadcasters. Everyone I have spoken to says its still not ready
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How is Youtube live working for internet broadcasters. Everyone I have spoken to says its still not ready
We would like to use Youtube live but can't for a number of reason.
Terms of Service - Youtube states that you can not have a 3rd party ad placed anywhere on the show. No live reads, no Billboards
Strict Streaming Guidelines- Youtube requirement for "HD" broadcasting is much higher then most CDNs. In order to do 720p youtube Requires you to stream 2000-4000kbps
36 hour limit for stream - We stream 24/7. Youtube live would require us to restart the stream.
I think that for me, having advertisers, it's not something that will work for me do to their TOS with adverts. Not to mention without the script that I posted a while ago I got from a google developer on embedding your youtube feed on your site. I've seen some sync issues, as well as delayed videos. I think for people using hangouts as their broadcasting platform it's great, or someone that doesn't want the pre-rolls that jtv and ustream have.
YouTube's business model is to monetize with their own advertising FWIW of course.
They're also geared towards "events" rather than 24/7.
Alas like most CDNs each has their own business model.
The advantage of YouTube is that it costs nothing.
All factors that need to be weighed.
I wouldn't call that "not ready" so much as YouTube is quite ready to implement their own business model which is not suited to those looking for monitization control.
I can't speak to the bit rate issue because because I'm not absolutely sure what you send is what the viewer receives. Since they are doing re-encodes I'm not sure that they're not doing a re-encode of the "master" data rate one is sending.
I tried it yesterday for my weekly show (That VidBlaster Guy!) with mixed results.
The set up process was relatively clear using FMLE separately. I had to make some adjustments in FMLE that I don't normally do (baseline to main, 3.1 to 4.1, keyframes to 1 sec). I streamed 864x480 @ 1000kbps and that part worked fine.
I embeded the YT player on a webpage and it could be viewed at 864x480 as the default, but the YT page used 640x360 as the default.
YT provided three options for live viewing: 480p, 360p, and 240p. A fourth option is now available on my YT page: 144p.
Some European viewers were disappointed as the show was not available to them. Germany for sure, not sure which others.
The biggest flaw for me was the delay from live. Some viewers reported a 20 second delay from live, some over a minute. That made chat interaction very frustrating.
All in all, it was a great experience, but I will probably not use it again, at least not for a talk show format.
[QUOTE=TomSinclair;5477]I streamed 864x480 @ 1000kbps and that part worked fine.
I embeded the YT player on a webpage and it could be viewed at 864x480 as the default, but the YT page used 640x360 as the default. /QUOTE]
FWIW, I've like to point out the 864x480 is not a resolution that YouTube (or really anywhere else) actually uses. 864x480 is actually 10 pixels too wide to be 16:9. I would set your video software and FMLE to be 854x480.
Its amazing that this thread was made over two years ago and youtube has not taken over the entire live streaming market. It says something for sure.
Setting up an Event is awkward compared to just having a channel you can go live to anytime.
While an Event can be embedded, it's on an event by event basis. it's much easier to embed a channel as can be done with other services.
Their text posting doesn't have the same feel as having a live text chat.